Sep 28, 2026 Productivity

The digital door problem

2004: attention on one screen lasted two and a half minutes. Today: 47 seconds. Gloria Mark measured it for two decades. Notifications are only half the story. The doors nobody sees. dscout, 2016: the average user touched their phone 2,617 …

Sep 28, 2026 Productivity

How to build a door on purpose

Stanford put people on a treadmill facing a blank wall. Creative output jumped 60%. No view. No fresh air. Walking did it alone. Nothing else. Last post: doors delete thoughts. Accident. This one: doors built on purpose. Tool. Three doors. …

Sep 28, 2026 Productivity

πŸšͺ Doors delete your thoughts

Radvansky & Copeland (2006): in a virtual world, people who walked through a door forgot more about objects they were carrying than people who walked the same distance in one room Radvansky, Krawietz & Tamplin (2011): same result in real …